Wednesday 27 April 2011

Representation of Violence and/or women in video games.

Tomb Raider


The central character in Tomb Raider is the British archaeologist Lara Croft, a female adventurer in search of ancient relics used by Thor, the God of Thunder, King Aurthur and many others. Lara was created by one-time Core designer Toby Gard, and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, a dark green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols which carry almost 30 bullets together, and a small brown backpack. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.
Lara croft is represented as a sexy female, with plain facial features, and has the moves of a gymnast.


The certificate the video was given by the BBFC is 16+. This is because of the level of violence and sexuality featured within the game. The primary target audience for the game is teen boys, as they enjoy playing alongside Lara and watching her performance stunts. The secondary audience is teen girls who aspire to be like Lara croft, and playing in her shoes.


The issues which may surround this game include imitable behavior, especially because of the violence and taking dangerous risks.
The game could also encourage perversion as young girls may see the image of lara croft, and copy the way she dresses. Also, within the first few Tomb Raider games a butler follows the character around, and boys may pick up on this behavior which is socially unacceptable.

And this be are awesome Tomb Raider experience in word form!! Hope you enjoyed it Cigdem :)

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